![]() By the end of the game, I was nigh indestructible due to my high armor stats, so it turns out that I was correct to ignore Defense. It seemed like a waste of points when armor was protecting me just fine. I’m not certain why – but my choice turned out to be a good decision. I didn’t spend any points at all on Defense. So Long Guns became my weapons of choice. I realized that I needed distance from my opponents – my clumsy slow old-man gameplay style led me to often get surrounded and killed by attempting to Melee. A bit further into the game, I also lost all interest in Melee combat. Once I laid my hands on some of The Outer Worlds’ machine guns, I lost all interest in dropping precious points into smaller weaponry. Likewise, I found that Handguns just weren’t doing it for me. The bottom half of my skill list, so you can see how many points I sunk into Inspiration. But first, I had to take the entire Stealth category to level 50 – leaving me with halfway decent Sneak for the few times I wanted to use it. The bonuses for shooting enemies from a stealthed position just didn’t seem worth the point investment to take the skill past level 50, so I refocused my points into Lockpicking instead of pursuing Sneak any further. The movement speed in The Outer Worlds is fairly slow, and sneaking around made me feel like I was crawling. Apparently the game had been telling me this for a while, but I’m an idiot that can’t read.Īlmost immediately in my playthrough, I realized that (for me at least) Sneak was kind of a bust. It took me a while to realize what was clearly explained by the UI – that I would have to raise categories of skills up to 50 before I would be able to put points into the individual skills within that category. I did NOT get the trophy for killing enemies with melee attacks. Even though the Melee skill is highlighted in this shot, it’s not really what I want to talk about. Being one of the first people to play the game is neat, but you don’t have the benefit of internet build discussions. I went down blind alleys, sinking points into stuff that I didn’t need, just because I had no idea what was going on. Of course, my intended play style was nothing like how I ended up playing The Outer Worlds. I ignored Strength and Temperament out of the gate. Thinking that I would focus on stealth and handguns, I dropped several points into Dex, while leaving Intelligence, Perception, and Charm in decent shape. Players begin the game with a few points to sink into general categories, each of which impacts a number of more specific stats. What about it?Īs I mentioned in my review, I started the game with a very heavy Dexterity build. But don’t fail to notice and acknowledge my dope hat. Sure, take a look under the hood at my stats. Still, I was level 29 when I completed the game – the final burst of XP for the very last quest pushing me over the edge to level 30 right as the credits rolled. I also explored extensively, poking around the nooks and crannies of Halcyon in search of secrets and goodies. During my playthrough for PSU’s review last week, I was extremely diligent in cleaning up every single quest in my log. The level cap in The Outer Worlds is 30, and in retrospect that cap seems just about perfectly balanced. Where I ended up is likely very far from where you ended (or will end), and it might be interesting to take a look at my final, messy (but still awesome) build. ![]() As The Outer Worlds is designed to be as customizable as possible, I thought that it might be fun to review my finishing stats with the PSU community, as different players will have very different experiences. With a little over a week on the market, it is likely that many gamers are now nearing the end of the game, if they haven’t beaten it outright.
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